Monthly Archives: February 2010

Perfect World International: Become a fashion designer!

Perfect World International: Become a fashion designer!

 

Similar to the highly successful “Design-a-Mount” contest held in Ether Saga Online, Perfect World Entertainment has decided to kick off a similar event for fashion in their flagship MMO, Perfect World International.

Perfect World International - Project Fashion lets you design in-game fashion and perhaps even win stuff

Players are invited to design at least one article of clothing (headware, torso-wear, legwear, footwear etc…) in the first “Project Fashion” contest.

Five top entries for each gender will win one Wardrobe Stone as well as an entire fashion set of their choice from the Boutique. The top two (one male, one female) winners selected via forum poll will go on to each win the Grand Prize of 10,000 Zen ($100 bucks!) as well as a chance for their entries to become actual fashion items in-game!

RULES:
– Fashion can be drawn (and scanned) or photoshopped.
– Images must be in JPG, PNG, BMP, or GIF format only.
– Fashion cannot use any copyrighted materials.
– Players can send in as many entries as they wish.
– Upon submitting your design, it becomes property of Perfect World Entertainment, and may be used by the design team of Perfect World International.

Please send all contest entries to pwi-events@perfectworldinc.com by March 19th, 2010 at 6:00PM Pacific.

Good luck everyone, and we can’t wait to see what the talented members of PWI come up with!

You can read more about the contest in Perfect World International on the official Perfect World Entertainment blog here: http://www.perfectworld.com/blog/?p=10381

Perfect World International - Project Fashion - Pretty Dress

Tales of Fantasy

Tales of Fantasy is a massive 3D Fantasy game centered on inter-faction warfare with an immersive history and storyline. Players can choose to fight for one of two powerful nations locked in constant conflict while working to thwart an even greater threat to both sides.

The mighty civilizations of Ashland (a tribal community located in the west) and Bohren (a civilization with its roots in the eastern culture) long ago reached the limits of their tolerance for each other. Repeated clashes over religious views and cultural practices escalated over time. The results of all this tension ultimately led to war.

Game Features:
Mounted Combat System

With a diverse collection of mounts available, TOF features a meticulously designed mounted combat system. Players can attack while perched atop their favorite mounts.
Real-time Horse Racing Competition
For those racing fanatics out there, TOF has even incorporated a Horse Racing system. Players can use their mounts to race other contestants across a designated racecourse passing through various locations in the world of Elterra.
Advanced Graphics Technology
Developed by using the most advanced 3D technologies available, TOF’s graphics are sure to wow players with an enhanced gaming experience

Aika Interview: 1000 vs 1000 PvP Anyone?

Aika Interview: 1000 vs 1000 PvP Anyone?
Questions by Chen Fo Po (cinderboy), OnRPG Journalist
Answered by Christina Kelly, Gala-Net Community Manager

 

Aika Online is the latest Free-To-Play MMORPG set to be published by Gpotato, which already has successful titles like the popular Fly For Fun (Flyff) and Luna Online. The game will enter Closed Beta 2 starting from the 24th of February until the 2nd of March 2010. The game tells the story of a world torn by war, where nations battle it out for domination while defending themselves from an emerging ancient evil. Players, aided by their Prans, will be tossed into all these conflicts and experience one of the most PvP-centric Free to Play MMORPG ever – Aika!

 

OnRPG: Hello, I am Fo Po (cinderboy), OnRPG’s new journalist. Before getting to the main topic, can you please introduce yourself to the readers?
Sure! I’m Christina, Community Manager at Gala-Net working on marketing, production, and community issues for Aika Online. I’ve been working on Aika since last year, and I’ve been involved in almost every step of bringing Aika to the Western audience. It was very exciting having so many players join us for CB1, and I’m very much looking forward to an even better CB2!

 

OnRPG: Why did Gpotato decided to stick with the original name, Aika?
We never really considered changing the name. Aika is already a huge game in South Korea, Japan, Hong Kong, and Taiwan, and even though those are separate audiences from our version of Aika, it wouldn’t have been a good idea to confuse the people who have been waiting in anticipation for this game to come to the West.  The name Aika also very much reflects the lore of the game, so it was a natural choice.

 

 

Aika Dual Gunner

Aika, already a hit in South Korea, Japan, Hong Kong and Taiwan

 

OnRPG: How would you describe the learning curve of the game for both new and veteran MMO players? How in-depth will the tutorial be?
Aika’s tutorial is brief and geared mostly towards familiarizing players with the most important aspects of the game’s interface before sending them off into the world of Arcan to do battle. New players should find that the gameplay is fairly intuitive, and the early quests and equipment are designed to allow the player to build a level of comfort with the combat system in preparation for the intense player-versus-player conflicts they will encounter later on. With the flexibility to learn skills/attacks in endless combinations, as well as the enchanting, reinforcement, and stat transfer features of the crafting system, veteran gamers will appreciate the way Aika’s depth of customizability allows them to build exactly the character they want. All of these aspects of Aika are very accessible and easy-to-learn, so players can focus on playing the game instead of running through tutorials.

 

OnRPG: Will any details be altered from the original Korean version, or even features unique to the English version?
We have attempted to reproduce the original version of the game as faithfully as possible, though players familiar with other versions will find some minor differences. The English version of Aika has new national identities, for example, and game text that is adapted for the English speaking audience. Additionally, our GM team will be developing all new events for our players to participate in, such as the wildly successful Domination tournament that ran at the end of the first closed beta test.

 

OnRPG: Let’s talk about the game’s features. The one feature which intrigues me is the Pran system. What actually sets this feature aside from the regular pet system players can find in almost any other MMOs?
The most distinctive feature of the Pran system is its level of interaction. You are given the duty to raise your Pran from when she is in her initial fairy form. As she matures, she develops a distinctive personality based on the way you treat her. The personality she grows into can be based on very simple decisions – for example, whether or not you feed her regularly – or even very silly decisions – for example, suggesting that she wears her hair tied up. We call her a “fairy familiar” instead of a pet, because she levels up and grows with the player instead of being a static NPC. Her magical powers are not always at the player’s beck and call, since she won’t buff him in battle if their interactions haven’t built a strong partnership.

 

Aika Combat

Fight with your Fairy Familiar (Pran) at your side!

 

OnRPG: Another main feature of Aika is the massive Nation Vs Nation Wars. What are the goals of these Nation Wars and the benefits players can reap by paticipating or winning?
Aika has five nations with distinctive personalities: Alethius, Lenaria, Vanov, Ostyrion, and Feonir. By personalities, I mean that we’ve described the citizens of these nations to have certain character traits: friendliness, a taste for treachery, nobility, tenacity, ruthlessness, etc. We hope that players can find the nation that would suit them the best so that they can have fun warring in Aika with like-minded people. These nations battle for special item known as relics, which give permanent buffs to every single member of the nation. These buffs are active for as long as the relics are secured at a Temple. Players have strong nationalism for their respective homelands and take pride in representing their nations. Teamwork is crucial; the nations are in constant combat over the relics and they switch hands often.

 

OnRPG: The Korean and Taiwan version of Aika both boasts the game’s capability to host a 1000 VS 1000 players Nation War. How will having 2000 players on the same map at the same time affect those with a less powerful gaming rig or a slower Internet connection?
The game has been optimized in many areas to make the game run as smoothly as possible, which sometimes means having fewer customization options than in other games. This tradeoff was part of the planning behind the developer JoyImpact’s custom-built game engine in order to cut down on the amount of data the client needs to keep in memory. This feature keeps the game client size down and enables the game to support 1000 vs. 1000 PvP on machines and connections that might not be cutting edge without significant decline in performance.

 

Expect Massive PVP Aika

Expect massive PVP battles

 

OnRPG: Being a PvP-centric MMO, how will Aika appeal to players who prefer PvE (Player Vs Environment)?
Players who prefer PvE gameplay can still find a great deal to enjoy in Aika. The Aika storyline presents a tale of epic proportions, guiding the player on a journey through the land of Lakia through over 1,000 interactive quests. The tale of the valiant Aitan and the battle against the evil Zereca is chock-full of suspense and excitement. Additionally, the Pran brings lighter entertainment to the table – she often serves as a comic relief that does not fail to amuse! In addition, the beautiful graphics and many zones of the game provide an immersive experience, and the advanced dungeon and raiding content offer plenty to engage players who aren’t as excited by PvP.

 

OnRPG: This is one question which affect most players of Free To Play games. To what extent will the Cash Shop (when released in Spring 2010) affect the gameplay of Aika?
Aika’s Item Shop will be an incredibly useful supplement to everything that is already available in the game. A large portion of the items will functionally relate to easier customization of your character. Everything that you need to optimize your character is already available in Aika, but our Item Shop will allow players to eliminate some of the randomness involved in creating the perfect PvP build. As we have said, Aika is a remarkably grind-light game, but since we expect many new players to want to catch up with their friends and jump right into the awesome PvP action, we are offering some experience-boosting items too. Aika’s Item Shop will also offer additional aesthetic customization options for those players who really want to stand out from the crowd. Ultimately, the Item Shop will provide convenience to our players. As far as whether or not the Item Shop will significantly affect the gameplay, the answer is, “Definitely not.” We don’t believe in offering purchasable items which give players who buy them enormous in-game advantages over those who choose not to use the Item Shop.

 

OnRPG: From a previous MMO which I played, the community manager said they will only release higher level content when a certain percentage of the players hit the top tier level range. How will the content updates for Aika be delivered by Gpotato?
We will be watching the community very closely and add content appropriately based on the distribution of player levels. gPotato has a steady stream of new content planned to keep players excited and engaged in the world of Aika. We do, however, hope that our players share our excitement for the vastness of the user-generated content that the game has to offer. The community-centric Aika has so much to do from the start in the form of politics, alliances, and the ongoing Relic War that even after players hit the max level and are decked out in the best gear, Aika’s unique PvP system will reward players on relationship-building, organization, and strategy, making Aika’s user-generated content virtually endless.

 

Aika Game System

Grand community and tons of options in Aika

 

OnRPG: What are some events players can look forward to as Aika heads towards its official release?
Players should definitely hop into CB2 to experience Castle Siege, a special PvP mode where guilds within each of the five nations will battle against each other for the right to act as that nation’s military government. It’s an event which will occur weekly at a certain scheduled time once the game is released, so essentially it’s a reoccurring national revolution, which is a really cool idea. The guildmaster of the ruling regime of each nation earns the title of Lord Marshal and has control over military spending, taxation, allocation of resources, and more, making this a game where players can aspire to wield power and affect other players’ in-game experiences more than I’ve seen in any MMORPG. We’ll have news about all of our great events on aika.gpotato.com, so people who are wondering about the game should definitely come and check out our news page and forums!

 

OnRPG: That’s all I have for you, and I am sure the readers now have a clearer view of what to expect. Thank you for your time!

Sherwood Review: Browser Evolution

Sherwood Review: Browser Evolution
By Mitchell Daoust (Loric), OnRPG Journalist

 

Sherwood is a free to play browser-based game hosted by MaidMarian.com. While being hosted for several years, it has grown, evolved, and come to be recognized as a stand-alone MMO. For the “browser junkie,” this game is one you can’t miss; it will deliver many hours of good game play.

 

Background

Sherwood is a 3D fantasy game. It has superb graphics for a browser game and should be capable of running smoothly on all types of systems. Your character is a warrior who has set out to challenge the Sherwood dungeon, a cavern of infinite depth filled with progressively more difficult monsters as the adventurer proceeds deeper. The game also has a system of islands, each with a different landscape which plays hosts to different types of enemies.

 

Gameplay

Players are greeted by a simple, easy to follow tutorial which explains all aspects of the game and answers all questions a beginner might have. This system is a large improvement over recent years, as players were once left to discover the world of Sherwood without a guide. Players level traditionally by gaining experience as a result of combat. While this may initially be seen as a drawback, the innovative “endless dungeon” system makes up for any lack of originality. Lack of customization during character creation is certainly a downside. Only a few options are available for change, and they are small variations including armor color, helmet, and gender. Players can, however, change their appearance at any time during game play. This allows players to easily find a look that expresses them best; however, doing this can confuse friends and guild mates.

 

Combat, unfortunately, feels quite “tacked on” in this game. Simply holding down the crtl key while facing a monster is the majority of the fighting system, and there appears to be no indication as to what decides whether or not an attack is successful. The whole system seems random, which can leave even the easiest of battles up to chance. The “shield” ability is definitely a positive feature. Upon blocking an enemy’s attack, the player’s next successful attack will hit for double its normal damage. Block two attacks? You’ll hit triple the damage, which is the maximum possible. This little bit of strategy can turn any fight around.

 

The Player-Vs-Player (PVP) combat system is somewhat flawed. In an attempt to eliminate “ganking” (the killing of weak players by stronger players) Sherwood has created a system where the player’s level has no effect upon PVP. While this is a fair system, it somewhat discourages the players drive to level, as someone who just joined the game can defeat one of its best players in a fight. Also, it’s far too tempting just to sit there with your shield up for the entire brawl. A “team” system is in place for PVP, which allows for groups of people to take sides in battles of a larger scale. Teams, however, can be switched anywhere at anytime, so nothing is set in stone. Your allies may very well end up your opponents on the same battlefield.

 

Armor, a popular feature in many online games, has been left out. Players keep the same set of armor for their entire in-game career and it offers no bonuses toward combat or protection. As stated earlier, only one’s helmet and armor color are customizable. Exploration is one of the most enjoyable aspects of the game. Whether it’s traveling deeper into the dungeon or exploring the multiple islands, players will always be eager to see what’s around the next corner. There are always new surprises waiting to be discovered.

 

The game controls can make travel difficult, however. For the most part, characters can only travel in straight lines and the camera cannot be easily rotated while moving. This often will cause the player to feel as though they’re wearing, “in-game blinders.”

 

Equipment is, arguably, far too easy to obtain. During a quest, the player might easily stumble across two or three of the item that serves as a reward for the quest simply by opening two or three chests. A player can easily have a full inventory twenty minutes into the game. The problem is either that equipment is far too abundant, or quest rewards aren’t valuable enough. In the end, it appears to be a mixture of both.

 

Graphics and Performance

Sherwood has very advanced graphics for a browser-based game. Its landscapes are well designed and give off a wonderful fantasy atmosphere, while the colors are eye-popping and grab your attention immediately. The designs of all the islands are superb, and all of them truly feel like a different land. 

 

Character designs appear a bit awkward at times, however, they are beautifully designed and their actions appear seamless. The actions themselves, though, are very unorthodox. Put simply, your character will not run in a fashion that any warrior should. Much more work could be put into improving this vital animation, as well as idle-character movements. Characters are constantly swaying their arms and turning their heads, which can be quite bothersome.

 

The game runs quite fast, rarely ever leaving the player sitting behind a loading screen. It’s about as “open world” as a browser game can become, which is indeed a big achievement.

 

Summary

Sherwood started off as a very simple browser game, allowing players to take on the persona of a warrior, run around an island, and do combat with other players and monsters alike. Since it began, however, it has most certainly evolved into a well-founded MMO of its own. It is still being developed and has yet to reach its full potential; however, with the amount of updates this small game has seen over the years it is certain to eventually be popular and one of the best MMOs of our time.

 

Pros:
Excellent landscapes and colors
– Virtually no download time
– Runs well on any system
– Decent Sized Community
– Helpful tutorial for new players.

 

Cons:
Character design and movements can be awkward
– Tedious, simple combat
– Lack of armor
– Traveling can be jumpy at times
– PVP system does not take level into account.

Jade Dynasty: New Zone! The Ancient Lands

Jade Dynasty: New Zone! The Ancient Lands

 

 

Perfect World Entertainment congratulated Jade Dynasty players on the Shura server for being the first to unlock the new PvP-oriented area, Ancient Lands. Gaining access to the Ancient Lands required a server-wide effort requiring players to complete a number of daily quests to unlock it. This is a huge accomplishment and to commemorate this milestone, Jade Dynasty players across all servers will now enjoy free double EXP for 24 hours every Thursday for the rest of February.

“We wanted to give recognition to the Jade Dynasty players on the server, Shura, for this milestone accomplishment,” said Andrew Brown, Product Manager for Jade Dynasty. “It’s not every day that a new area is unlocked as a result of a player-wide push and the next chapter in the battle between the immortals and humans.”

 

Jade Dynasty - New PvP Zone Ancient Lands is Unlocked

 

As the battle rages on, the protective barrier around the Ancient Lands has begun to deteriorate as a result of the disruption in the universe’s balance. Originally built as a shrine to the Athan gods by the humans, it is rumored to be the origin of immortality. Once a tribute and symbol of the truce between the immortals and humans, the Ancient Lands now becomes next battle ground in the fight for immortality.

Which side will you choose? Will you seize immortality for yourself as a human? Or will you aid the immortals to restore the vital balance that has begun to tear the Ancient Lands apart?

Saddle Up Your T-Rex or Dragon, Rides Now Available in Free Realms

Saddle Up Your T-Rex or Dragon, Rides Now Available in Free Realms

What’s better than having a T-Rex or a Dragon as a pet? Having a T-Rex or a Dragon to ride you around in Free Realms!
 
Dragon and T-Rex Rides are now available to transport players, with more Ride options coming soon.  Players on Rides can have all the fun in-game adventures they had before rides, but at quicker travel speeds. Rides are super-fast and let players travel around Free Realms at more than 150% of their normal speed.
 
Ride vendors can be found in Sanctuary, Seaside, Merry Vale, and Lakeshore. At each vendor there is a stable hand and a trainer to answer questions and help with purchases. To buy a Ride, talk to the stable hand or enter the Station Cash Marketplace. You will need to click the “View All Categories” button and click “Rides.” T-Rex rides are currently priced at 450 Station Cash and dragon rides are currently priced at 550 Station Cash.  Rides are currently available for Members only.
 

Members Only Free Realmse Rider Mount

 
Rides Features:
• Choose T-Rex or Dragon Rides in five different tints
• Rides provide faster travel speeds of up to 150%
• Ride vendors available in Sanctuary, Seaside, Merry Vale, & Lakeshore
• One click of the saddle to get on and off the Ride
• Run, jump, swim, and bounce off launch pads and more!
• Ability to own more than one Ride.

 

 

Cool T-Rex Mount Free Realms

Zero Online Bonus Surge for the Recruits

Zero Online Bonus Surge for the Recruits

 

Zero Online is a 2.5D MMORPG developed by TQ Digital that is set in a science-fiction universe with robot avatars. TQ Digital would to invite you to try ZO and help you with a bonus surge.
 
 
Do you want to win gifts worth up to 500 dollars? If you a newcomer, don’t miss out on this amazing opportunity to win something good for free! From February 25 to March 24, if you register a new account and create a new character, you will be able to obtain a Newcomer Pack. It includes lots of amazing items as followed:

Zero Online - Starter Pack

You can open the Newcomer Pack once at each of the following level intervals 1, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140 and 145 and claim some great prizes. The Newcomer Pack will be sent to your cabin automatically after you register a new character successfully. Please don’t drop your pack after claiming the items, or you will not be able to claim other items when you meet the level requirement next time.
Zero Online - Discover Yourself Here! Every Has Chance to Be no 1
You can claim lots of Elite gears. And last but not least, you will be able to claim a +3 ultra weapon when you reach level 145.
Note:

1) All items inside the Newcomer Pack are Bound items, so the Pack or any item you get from it cannot be traded or vended and will disappear when dropped.
2) You need to reach the required level to open the pack and get some rewards from it. It will disappear after opened and you will get a new one for the next level. The last of these packs is Newcomer Pack Lv145.
3) Each character will only get one pack, so be careful with yours!

Troubled Unions

Troubled-Unions is a browser based mafia RPG. 


– Walk the streets
– Attempt Crimes
– Join Mafias or start a new one
– Battle Arena
– Mafia Battle Zone
– Bomb other players and mafias
– Attack or mug other players
– Start a business
– Go to the Workout Centre and train your stats
– Own a pet
– Get a job
– Race Cars
– Play the stock market